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Learning Objects (1-12 of 12)

  1. Do as the Romans: Construct an Aqueduct!

    05 Aug 2010 | Learning Objects

    In this activity, students work with specified materials to create aqueduct components that will transport 2 liters of water across a short distance in their classroom. The goal is to build an...

    https://nees.org/resources/563

  2. Feel the Stress

    05 Aug 2010 | Learning Objects

    Working individually or in groups, students explore the concept of stress (compression) through physical experience and math. They discover why it hurts more to poke themselves with mechanical...

    https://nees.org/resources/569

  3. Newspaper Tower

    05 Aug 2010 | Learning Objects

    Students will be challenged to design and construct a tower out of newspaper. They will have limited supplies including newspaper, tape, and scissors since engineers are often restricted by...

    https://nees.org/resources/578

  4. Stop the Stretching

    05 Aug 2010 | Learning Objects

    Students will learn about composite materials, tension as a force and how they act on structural components through the design and testing a strip of plastic chair webbing. Click here to view the...

    https://nees.org/resources/583

  5. Creating the Blueprints

    02 Aug 2010 | Learning Objects

    This lesson is intended to further students' knowledge about the process of design, focusing on the mathematics and procedures of creating floor plan blueprints. Click Here To View the...

    https://nees.org/resources/427

  6. Balsa Towers

    02 Aug 2010 | Learning Objects

    Students will build their own towers using some of the techniques they have learned. The materials will consist of balsa wood and glue. General guidelines are provided, but the students will have...

    https://nees.org/resources/443

  7. Design Step 1: Identify the Need

    02 Aug 2010 | Learning Objects

    Students practice the initial steps involved in an engineering design challenge. They begin by reviewing the steps of the engineering design loop and discussing the client need for the...

    https://nees.org/resources/454

  8. Design Step 2: Research the Problem

    02 Aug 2010 | Learning Objects

    Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context...

    https://nees.org/resources/456

  9. Design Step 3: Brainstorm Possible Solutions

    02 Aug 2010 | Learning Objects

    Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to...

    https://nees.org/resources/457

  10. Design Step 4: Engineering Analysis

    02 Aug 2010 | Learning Objects

    Engineering analysis distinguishes true engineering design from "tinkering." In this activity, students are guided through an example engineering analysis scenario for a scooter. Then they perform...

    https://nees.org/resources/458

  11. Design Step 5: Construct a Prototype

    02 Aug 2010 | Learning Objects

    Students learn about the manufacturing phase of the engineering design process. They start by building prototypes, which is a special type of model used to test new design ideas. Students gain...

    https://nees.org/resources/459

  12. Design Step 6: Evaluate/Manufacture a Final Product

    02 Aug 2010 | Learning Objects

    As students learn more about the manufacturing process, they use the final prototypes created in the previous activity to evaluate, design and manufacture final products. Teams work with more...

    https://nees.org/resources/460